Creative Gallery

Showcasing Level Designs, Prototype Demos & Interactive Mechanics

Unity Work Videos

Prototype Gameplay Demo

Focusing on game loop, physics response, and enemy AI synchronization.

Photon Multiplayer System

Testing sync variables, network transforms, and match state management.

2D Map and Level Editor

Demonstration of custom editor tooling, tile brushes, and quick map loading.

Procedural Animations & Tweening

Smooth UI transitions, camera shakes, and custom character feedback.

Pathfinding AI & Avoidance

NavMesh logic showing crowds navigating dynamic levels efficiently.

Cinemachine & Timeline Cutscenes

Camera transitions and animated narrative segments inside Unity engine.

Procedural Terrain Generation

Generating voxel structures and dynamic landscapes at runtime.

Shader Graph Effects

Creating custom lava, shield glows, and post-processing materials.

2D Physics Platforms

Platform mechanics, double jump detection, and customized slopes.

Inventory & UI Systems

Dynamic layout grids, drag-and-drop systems, and item data storage.

Custom Physics Vehicle

Friction calculations, suspension dynamics, and force feedback.

Virtual Reality Cardboard Demo

VR head tracking and gaze-based interaction sync on mobile devices.

Mobile Game Monetization

Integrating interstitial ads, reward triggers, and billing frameworks.



Screenshot Slide

Swipe or use arrows to navigate level screenshots

2D Level Layout

2D Platformer Mechanics

Custom collision systems, character state transitions, and responsive slope movement.

Desert Level Environment

Desert Level Design

Terrain sculpting, foliage painters, dynamic sun shadows, and lighting bake config.

Sci-fi Corridor

Sci-Fi Interior Prototype

Modular asset design, glowing emissive maps, custom occlusion culling optimization.

Sci-fi Hangar

Industrial Hangar Scene

Dynamic volumetric lighting, atmospheric fog, customized metal shaders.

Urban Editor Map

City Block Level Blueprint

Road meshes layout, obstacle paths navigation mesh baking for pathfinding.

City Street Layout

Urban Scene Optimization

Low-poly buildings, LOD groups configurations, and texture atlas setups.

Forest Path

Fantasy Forest Path

Grass shaders, terrain layer painting, post-processing color grading profiles.

Night Level

Dark Night Mode Level

Spotlights configuration, point lights bakes, custom shadow range limits for mobile performance.



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